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Moxonomy

Viscid Lemures

Creature — Spirit4 generic manaBlack mana

The 0 generic mana-to-evade ability is the whole pitch, and it descends from a long line of cheap evasion grants that have always paid the same toll: you trade body size for a clean attack. Here the swampwalk is conditional on the defender controlling a Swamp, which makes the ability a meta-read more than a button. Against another black deck it is a free pass to the face every combat step; against decks with no Swamps it does nothing but shrink the 4/3 into a 3/3 if you misclick. That asymmetry is what dates the design. Landwalk belongs to an older evasion philosophy, one where unblockable was tied to the defender's manabase rather than a universal keyword, and an activated swampwalk grant is that philosophy at its most literal: it punishes mirror matches and folds entirely outside them. Setting the activation at zero is almost a joke at the card's own expense, since the ability can only ever matter when the opponent controls a Swamp, and against everyone else the free activation is a trap that only ever costs you a point of power. As a creature it is a 4/3 with a clause that asks you to know your opponent before you commit; against the right table it is genuinely hard to stop, and against the wrong one it is filler with a button that hurts you to press.

Viscid Lemures (tsp)
TSP · #141common
Pricing
Normal: $0.16
Foil: $0.42
Oracle Text

Rules text

0 generic mana: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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