Viscera Dragger
A 3/3 for four with two exits priced into the same card, and the math between them is the design. The cycling cost moves the body out of your hand when a plain creature is the wrong draw, but that discard is not pure card filtering: a cycled copy lands in the graveyard, where the unearth cost is waiting. Pay one black and one generic and the same creature comes back hasted, swinging once before the exile clause cleans it up. The two-step pricing is the whole point. The card is never a dead draw (it always cycles), and the late-game floor is a sudden hasted threat that pressures planeswalkers or finishes a stalled race without committing a real card to the board. Unearth was the era's answer to a recurring problem: how to give graveyard recursion teeth without enabling the loops that an exile-on-leave clause exists to shut off. Viscera Dragger is a textbook member of that class: the haste turns the return into burst damage, the exile keeps the recursion to a single shot, and the cycling means the copy in your hand and the copy in your graveyard are the same resource seen from two angles. The stat line is forgettable; the value sits in how many phases of the game the card stays live across, never asking you to spend it before it is doing work.
