Viridian Shaman
Green hates artifacts, and the cleanest way to express that hatred is to put a creature on the battlefield that demands an artifact die on arrival. Stapling artifact destruction to a body is the green Disenchant template translated into a creature spell, and the trade it offers is deliberate: you spend a card slot and a turn to get a two-for-one (a 2/2 Elf plus a dead artifact) that an instant-speed naturalize can never match on board presence. The cost is timing. The destruction is locked to the enters trigger, so you cannot hold it up the way you would a reactive spell; you commit the creature to the table and resolve the kill on your own terms, sorcery-speed in practice. That rigidity is also the upside: bounce it, flicker it, or recur it, and the artifact removal comes back stapled to a fresh body each time, turning a one-shot answer into a repeatable engine. The Elf Shaman line is a recurring green template (later iterations like Viridian Zealot and Manglehorn would reshape the same idea with sacrifice outlets and keyword riders), but the through-line holds: in metals-heavy environments where the most ordinary green creature becomes a weapon, the design instinct never changes.








