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Moxonomy

Viridescent Wisps

InstantGreen mana

The color-changing clause is the load-bearing half, even though the +1/+0 reads like the point. Painting a target creature green for one mana looks like flavor filler until you remember what actually cares about creature color: color-matters payoffs that count green permanents, protection and removal that key off color, and the cantrip itself, which guarantees the spell never feels like a dead draw. That last line reframes the whole card from combat trick to enabler. A pump spell that replaces itself costs nothing in card economy, so the +1/+0 stops being the reason you cast it and becomes a small bonus stapled to a green-painting cantrip. The design lineage here is a small family of one-mana instants that quietly recolor a permanent and refund the card, built for archetypes that punish or reward a specific color rather than for the creature getting nudged. The instant-speed window matters too: you can recolor a blocker after attackers are declared, or flip something green in response to a color-conditional removal spell, then draw into your next play. Read straight, this is a marginal effect; read as a way to make any creature count as green at instant speed while refunding itself, it is a precise little tool for decks that have a reason to care what color something is.

Viridescent Wisps (shm)
SHM · #132common
Pricing
Normal: $0.26
Foil: $4.04
Oracle Text

Rules text

Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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