Viral Spawning
Cast it once and you get a 3/3 with toxic 1: a slightly-below-rate green beater whose entire job is to connect and nudge an opponent one poison counter closer to the ten a toxic deck is chasing. That single counter is not incidental; it is a down payment on the card's second life. This is a mechanic whose enabler and payoff sit on the same slip of cardboard, and the loop is meant to feed itself: the token's poison output pushes the opponent past the corrupted threshold, and once it clears, the copy in the graveyard wakes up and the same three mana conjures another beast. What keeps this honest is that the graveyard copy stays inert until the opponent's poison total earns it. The recursion is gated not on mana or a card returning to hand the way green regrowth usually works, but on a game state the deck has to build first. That makes it a reward for a poison plan already underway rather than a spark to light one; absent the threshold, it does nothing from the yard, which is exactly the tax that stops corrupted from behaving like a free value engine in a generic midrange shell. The design reads cleanly precisely because both halves are visible: the token that advances the counter, and the flashback that the counter unlocks.
