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Moxonomy

Vineweft

Enchantment — AuraGreen mana

The recursion clause is the entire design argument here. A one-mana Aura granting +1/+1 is the least ambitious permanent the genre has ever produced; dozens of these exist and they all rot in the graveyard the moment the creature dies. What this one answers is the structural weakness of cheap pump auras, which is that they trade two-for-one against any removal pointed at the host. The 4 generic manaGreen mana buyback caps that downside: pay enough mana and the Aura comes back, so the only thing an opponent can permanently strip is the creature, never the enchantment investment. That reframes a throwaway combat enabler into a slow grindy resource for a deck built around enchantments entering the battlefield, where each recast is another trigger rather than just another +1/+1. The cost asymmetry is doing the work: one mana to deploy, five to rebuy, which keeps the loop from ever being free or fast. As a standalone pump spell it sits below replacement level; as a renewable trigger source for a board that counts how many enchantments have entered, the design earns its keep by refusing to die for good.

Vineweft (m15)
M15 · #207common
Pricing
Normal: $0.05
Foil: $0.21
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1. 4 generic manaGreen mana: Return this card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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