Vincent's Limit Break
Every rung of this combat trick buys the same thing: raw power against a toughness pinned at 2 no matter how much you pay. For two mana plus a chosen surcharge, you rewrite a creature's base stats to 3/2, 5/2, or 7/2, and that flat 2 is the whole wager. The buff grafts on a one-shot death-recursion clause: the creature dies and returns tapped under its owner's control. A trick that inflates attack while keeping its own defense low is not defensive at all; it is a trade-forcing instrument. You are inviting the block or the removal, cashing a fat attacker for damage or a two-for-one, then collecting the body to swing again next turn (tapped, back to its own printed stats). The recursion is worded to fire once, so the payoff is a single guaranteed rebuy rather than a loop, which is what keeps the climbing power from spiraling. Read as design, it is a bet with three rungs: pay more for a bigger hit, accept that the hit dies to almost anything, and get the corpse back regardless. The character-named tiers let one card carry three distinct rate points without printing three cards, and the black recursion clause is what turns each rung from a glass-cannon beater into a reusable source of pressure.
