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Moxonomy

Village Rites

InstantBlack mana

Sacrifice-a-creature-draw-two effects existed before this in various shapes, but rarely at a rate this clean: one black mana, instant speed, no throwaway clause bolted on. The mana math is what makes it a workhorse of black sacrifice decks. A single black pip means it never taxes a curve, and instant speed turns it into the response that converts a doomed creature into cards. Point removal at your token? Sacrifice it with the spell on the stack and cash it for two. Facing a board wipe? Trade your best body for fuel before it dies for free. The additional cost is the entire tension: the effect only functions for a deck that already treats bodies as currency, manufacturing fodder it is happy to lose (tokens, mana dorks, anything with a death trigger worth cashing rather than leaving on the table). It is card advantage and a sacrifice outlet in the same one-mana slot, feeding the same death triggers a dedicated outlet would feed while refilling the hand it just emptied. That is why it slots into any black deck built to profit from its own creatures dying, and why the rate has aged into a genre staple rather than a curiosity: the price of admission (a creature you were going to lose anyway) is exactly what an aristocrats shell produces as a byproduct of doing what it wants to do.

Village Rites (m21)
M21 · #126common
Pricing
Normal: $0.40
Foil: $0.43
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

10 sets
Show all 10 other printings
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