Village Cannibals
A grindy payoff that asks you to spend your own tribe to grow it. The trigger fires on any Human dying, yours or the opponent's, which sounds wide until you trace how the math shakes out: in a mirror of Human boards both sides feed it, but the player most willing to throw bodies into the grinder is usually the one running it. That alignment with sacrifice effects and trading-down combat is what the card is built around. It does nothing the turn it arrives, accruing value only as Humans die, so this 2/2 is worth exactly as much as the surrounding deck is willing to die. The design lives at the intersection of two themes that recur whenever a set leans Human-tribal: a sacrifice subtheme that wants fodder, and an attrition subtheme that wants a survivor to bank all that lost material into. Here is the survivor, a body that wants its allies dead so it can carry their counters forward. The ceiling is real if the list is built to feed it; the baseline is a 2/2 whose trigger sits dormant until the battlefield starts collapsing, the bargain a counter-accumulation engine has always struck between a quiet body now and a snowballing one once the dying begins.
