Vile Mutilator
The sacrifice-to-cast clause is the whole design negotiation. Edicts have always suffered from the same weakness: they let the opponent choose what dies, so the board's most expendable body soaks the effect. This one answers that by charging you a creature or enchantment up front, then forcing each opponent to give up two permanents on entry: a nontoken enchantment of their choice, then a nontoken creature of their choice. You are trading fodder for a two-for-one against every opponent at once, and the 6/5 flying, trample body means the exchange isn't just attrition: it lands a real clock alongside the double edict. The additional cost also does quiet work stitching the card into sacrifice-heavy shells, where the creature you feed to cast it was already headed for the graveyard and where an aristocrats engine turns the payment into a death trigger rather than a loss. Black demons have long asked for a body to fuel their arrival, but where most take that toll for raw stats, this one converts the sacrifice into board disruption opponents cannot fully dodge. The nontoken restriction on both halves of the entry trigger is the counterweight: it can't strip a token army or an enchantment made from a token, so it punishes decks leaning on real, hard-cast permanents rather than the ones going wide.
