Vile Manifestation
A 0/4 for two mana that deals no damage until the game gives it some is, on paper, a wall. But the power line is a live scoreboard: this creature reads the number of cards with cycling in your graveyard and adds that much power, right now, continuously. Nothing is banked or counted permanently; add a cycler to the yard and the body grows, and if a graveyard-hate spell ever clears it out, the power shrinks with it. That continuous accounting is the whole trick. Most cycling payoffs settle at the moment of discard: a trigger fires, a token appears, a counter lands, and the reward is done. This one pays on the running total, converting the accumulated byproduct of an entire cycling shell into a threat whose size floats with the graveyard. The 0/4 base earns the low cost by doing the unglamorous job first: with an empty yard it kills nothing and simply eats attacks, holding ground while the discards pile up. Its own cycling closes the loop, so the same card that wants a full graveyard can feed one when you would rather draw than deploy a wall. The sequencing is the appeal: sculpt early, absorb pressure, and only once enough cyclers have accumulated does the two-mana body carry a power total worth attacking with, swinging on the strength of the cards you were already happy to throw away.

