Vildin-Pack Outcast // Dronepack Kindred
Most werewolves play a passive flip game: you stall the daybound side by not casting spells and provoke the change back by casting two in a single turn, so the transformation is governed by tempo at the table rather than by your own choices. This one rewrites both halves of that contract. The front face flips for mana, not for a nightfall trigger, so the transformation is something you buy rather than something the game hands you. The Vildin-Pack Outcast side also abandons the werewolf template entirely: instead of waiting to grow, it can pump itself at the cost of its own toughness, a self-immolating attacker that trades durability for reach. That makes it a creature you can size up for a swing and then potentially flip on the same axis of red mana, converting a fragile beater into a sturdier Eldrazi body that grows by the increment and keeps its toughness intact. The Horror and Eldrazi typing across the two faces is the flavor of the corruption that swept the pack, but the mechanical point is that this is a werewolf you steer by hand: the automatic flip conceit is gone, replaced by activated abilities on both halves that let the controller decide when the body is sharp, when it is durable, and when it transforms. It is a wolf that howls on command.
