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Moxonomy

Vigilant Sentry

Creature — Human Nomad1 generic manaWhite manaWhite mana

A 2/2 for three that asks you to fill your own graveyard before it does anything: below seven cards it is a plain body, and above it the static threshold ability flips on a +1/+1 and a repeatable combat lever. The activation is the part worth dwelling on. It taps for +3/+3, but only onto an attacking or blocking creature, which welds the buff to a combat step that has already begun. You cannot bait it out on an empty board or hold it up as a generic instant; you spend it once swings are declared and the math is sitting on the table, which makes it a repeatable trick you aim at the single most important point of combat each turn. This is the turn-the-corner design that the threshold archetype was built around: spend the early game dumping cards into the yard, then convert that count into a board-state engine that was dead weight a moment earlier. The Sentry is a pointed version of it, doing nothing for half the game and then producing aimable damage every turn it survives. The same gating is also the weakness. The pump is a tap ability, so the creature cannot swing and buff itself in the same combat, and a removal spell in response to the activation erases the body but the pump still resolves on a legal target.

Vigilant Sentry (dmr)
DMR · #33common
Pricing
Normal: $0.04
Foil: $0.08
Oracle Text

Rules text

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "Tap: Target attacking or blocking creature gets +3/+3 until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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