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Moxonomy

Victual Sliver

Creature — SliverGreen manaWhite mana

Part of the original Tempest-block Sliver cycle that asked one question over and over: what happens when you hand a tribal ability to every Sliver on the table, including your opponent's? The lifegain here is symmetrical and the activation is cheap, which makes the card a window into how Slivers were balanced in their first era. Granting the whole board a sacrifice-for-life ability sounds like a sink for a flooded creature deck, but the sacrifice cost is what keeps it from running away: every point of life you buy costs a body, and the ability is just as available to the player across the table. The design logic ran through all the early Sliver experiments, where a 2/2 for two was the chassis and the granted keyword was the payload. Compared to the combat-relevant grants in the line, lifegain is the most defensive thing a Sliver was ever asked to share, which is why it reads less like an engine piece and more like a pressure valve: a way for the tribe to grind out a stall by converting expendable creatures into a steady life buffer, with a cost structure that ensures no single Sliver can do it more than once.

Victual Sliver (sth)
STH · #131uncommon
Pricing
Normal: $0.48
Foil:
Oracle Text

Rules text

All Slivers have "2 generic mana, Sacrifice this permanent: You gain 4 life."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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