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Moxonomy

Victorious Destruction

Sorcery4 generic manaRed mana

Five mana to destroy an artifact or a land is a rate that arrived already obsolete: Stone Rain set the land-destruction baseline at three, and artifact removal in red has long been cheaper still. The added clause, the controller losing a point of life, is a vestigial bonus that gestures at value without supplying any, since that point almost never decides a game and certainly does not pay for the extra mana spent getting here. What the card really documents is the long retreat of red land destruction from a respected disruptive plan to a fringe effect designers price out of relevance on purpose. Stripping an opponent's mana is a strategy Wizards spent years cooling on, judging it more frustrating than fun, and the answer was rarely an outright ban: it was cards exactly like this, where the function survives but the cost is set high enough that nobody builds around it. The flexibility of hitting either an artifact or a land reads like upside, yet flexibility at five mana on a sorcery is the consolation prize, not the selling point. This is the artifact-and-land-destruction effect rendered safe through inefficiency, a snapshot of a removal category the modern game keeps alive only at rates it knows will not see serious play.

Victorious Destruction (nph)
NPH · #99common
Pricing
Normal: $0.04
Foil: $0.09
Oracle Text

Rules text

Destroy target artifact or land. Its controller loses 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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