Victim of Night
Doom Blade with a clause flipped inside out. The earlier template named one protected color and stopped there; this one trades the color restriction for a list of creature types, hitting anything that is not a Vampire, Werewolf, or Zombie. The design logic is tribal-flavored rather than chromatic: the three protected types are the monsters black's identity claims as its own, so the removal that comes packaged with them politely refuses to point inward. What that produces in practice is efficient black removal that is brutally effective against everything outside those three boxes and dead against creatures inside them. The double-black cost handles the balance from the other direction: it slams the door on splashing this into a deck that is not heavily black, the price for an effect that otherwise asks for no enabler and no setup. Compared with the color-keyed predecessors, the type-keyed wording ages differently across formats: protected colors are everywhere, but Vampires, Werewolves, and Zombies are a narrow enough slice of the creature pool that this destroys a wider field than its mana cost suggests. It is removal built to enforce a tribal pecking order, and it kills cleanly the moment you step outside that order.

