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Moxonomy

Vicious Rumors

SorceryBlack mana

Four small things happen for one black mana, and the split is the whole pitch: three of them (damage, discard, mill) land on each opponent, while the point of lifegain comes back to you. None of these is worth a card in isolation, and the card is priced accordingly. The interest is in how the opponent-facing effects scale. In a multiplayer pod the damage, discard, and mill multiply with the table while the cost stays fixed, so a spell that reads as a throwaway against one opponent becomes a genuine three-for-one against three. The lifegain is the tell that this was built with the long grind in mind rather than the tempo race: it wants to be one of several small triggers feeding a larger engine, not a standalone play. It sits in the lineage of cheap black disruption pellets whose job is to be a body of text that does a little of everything and asks almost nothing in return, the kind of card that earns its slot by counting toward a noncreature-spell threshold or stitching together discard and graveyard synergies rather than by raw rate. Cast in a vacuum it does close to nothing; stacked across a board and a long game, it is exactly the marginal value a grindy black shell is designed to accumulate.

Vicious Rumors (grn)
GRN · #89common
Pricing
Normal: $0.18
Foil: $3.77
Oracle Text

Rules text

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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