Viashino Slaughtermaster
Double strike on a 1/1 body for is already doing one thing well: it turns every point of power into two, so any pump aimed at it pays double. The wrinkle is where the pump comes from. The activated ability is not red at all; it costs black and green mana, two colors red rarely shares a turn with, which makes the card a gold-card-in-disguise. On a creature with double strike, +1/+1 reads as +2/+2 against a blocker, and the once-per-turn cap is the leash that keeps the loop from spiraling into a single-creature finisher. What you get is a body priced for aggressive red whose ceiling is locked behind a three-color manabase: a nudge toward the Jund shard, where red's tempo and black-green's grind want to share a shell. The reward for assembling that mana is steep relative to a 1/1, since double strike means the pump lands twice and first-strike damage clears blockers before they can swing back. It is a small creature built to ask a real deckbuilding question rather than to swing a game on rate.

