Viashino Sandsprinter
The 4/1 body tells you how this is meant to be spent: it arrives swinging, and if it survives the turn, the end step ships it back to your hand for another go. That bounce reads like the balancing weight, but the toughness is the real governor. Four power over one toughness means the trample does the pressuring while the body itself is disposable: any blocker with a single point of power trades up and kills it in combat, so the return-to-hand clause only matters on turns the opponent lets the damage through. This is a lizard built to rent, not to own, a recurring one-turn commitment that bleeds a life total in installments rather than laying down a permanent threat. Redundancy is the point, and cycling for a single red is what keeps a fragile creature from ever rotting in hand. On a clogged board the bounce is dead weight and you pitch it for a card; when you are flooded, a fresh haste threat each turn is exactly the draw you want; when you need neither, it is a one-mana cantrip. That spread (repeatable aggression, an escalating clock, or a replacement card) is what earns a 4/1 with a built-in self-destruct a slot. The floor is a red-mana cantrip that never sits dead in hand; the ceiling is a threat that must be answered every turn or it drains the game away in pieces.
