Viashino Lashclaw
A repeatable haste engine on a body, priced to be forgettable, which is exactly the problem. The activation cost is genuine: every crack of the ability spends a card from hand, so the mass haste it grants is not free tempo but a card-for-speed trade you make one turn at a time. That splits the card in two directions that rarely coexist in the same deck. A go-wide aggro shell wants the haste but hates paying cards for it; a graveyard or discard-matters deck wants to shed cards but has little use for a Lizard Warrior tapping to give a board that isn't there haste. The tap symbol adds a further wrinkle: the Lizard itself is summoning-sick the turn it lands, and can only start pumping the team a turn later, by which point the alpha strike it exists to enable has often already resolved on its own. Set it against something like Fervor or Hall of the Bandit Lord, static haste enablers that ask nothing per turn; a per-activation, card-hungry version has to earn the discard back somewhere else to be worth the slot. The tension runs through the whole design: an enabler whose upside (recurring, flexible, on a creature) is undercut by a cost structure that fights the very decks most likely to want the effect.

