Viashino Grappler
The off-color activated ability was a recurring conceit of this era's gold-and-splash designs, and few creatures wear the lesson more plainly than this Lizard: a red beater that has to reach into green to get through. The body wants to swing, and a toughness of 1 means any creature on the ground trades up against it, so without trample a single cheap blocker eats the attack and the damage stays stranded. The green pip converts that fragile 3/1 into something that pushes its power past whatever stands in front of it, and because the activation is cheap enough to fire on each attack, the reward is there whenever an opponent finally commits a blocker. That makes the splash an option rather than a tax. The 3/1 attacks fine without ever touching green; the trample is upside for the turn you want to ram three through a wall before the creature inevitably trades away. Pricing keeps the design honest: a 3/1 at this cost sits slightly under rate on the attacking front while staying maximally vulnerable on defense, which is exactly the bargain an aggressive deck is happy to strike. As a common, its job is pedagogical, teaching that your second color is where the extra value hides, on a frame so brittle that the trample matters most as a one-time push rather than a long-game engine.
