Vial Smasher, Gleeful Grenadier
The name carries a memory this printing quietly overwrites. The original Vial Smasher the Fierce was a partner commander built on variance: it dealt damage equal to the mana value of the first spell you cast each turn, rewarding a top-heavy Rakdos build where a single fat cast could carve out a chunk of a life total. This redesign discards the payoff-per-spell math entirely and reroutes the punishment through a creature-type gate. Now the trigger fires whenever another outlaw you control enters, and it is Vial Smasher itself that pings, not the entering body: the damage travels through the same source no matter which mercenary or rogue walked in. Outlaw is a batching term rather than a tribe, so the qualifying pool is stitched together from five subtypes that would otherwise share nothing, and that breadth is the whole justification for the design. One ping does almost nothing on its own; the card assumes you are already flooding the board with cheap qualifying bodies and lets the clock scale with their density instead of with any one big cast. Where the earlier version was a payoff hunting for a spell shell to house it, this one is a shell hunting for volume: inert until the second outlaw arrives, relentless once the board fills with them.
