Skip to content
Moxonomy

Vial of Dragonfire

Artifact2 generic mana

The whole point of pricing this effect onto an artifact is that the damage stops being a color: any deck, regardless of what mana it runs, can hold two points of removal in reserve. The cost is paid in tempo rather than in cards. You commit two mana to deploy it, then two more and a tap and the artifact itself to fire it, so the four total mana and the single use buy nothing but the timing flexibility of a colorless answer that can sit on the battlefield until the right creature shows up. That delay is also the friction: a removal spell that asks for four mana spread across two turns and a permanent slot pays a steep premium over what a single red card does for the same two damage. What comes back is reach into a board state that an aggressive or controlling deck of any color might otherwise have no clean way to interact with, plus the small upside that the artifact can be cracked the instant a threat lands rather than waiting for a main phase. It belongs to the long line of colorless removal-on-a-rock designs that trade efficiency for universal access, an answer that exists so a deck without a removal color is not simply helpless against a two-toughness creature.

Vial of Dragonfire (dtk)
DTK · #247common
Pricing
Normal: $0.05
Foil: $0.40
Oracle Text

Rules text

2 generic mana, Tap, Sacrifice this artifact: It deals 2 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
Quick navigation
move selectesc close