Veteran's Armaments
Two abilities pulling in the same direction, and a pump that reads the board instead of printing a number. Most Equipment hands out a fixed bonus; this one counts every attacking creature at the moment of attack or block and grants that many +1/+1, the equipped creature included whenever it is the one attacking. On a wide board that scaling is brutal: the more bodies committed to the swing, the larger the gear-bearer becomes, with no deckbuilding cost beyond keeping creatures on the ground. The self-attaching trigger lowers the entry price the rest of the way. A tribe built on chaining cheap bodies never wants to pay an equip cost mid-tempo, so letting the Equipment hop onto each fresh Soldier as it lands keeps the engine running without taxing a turn. The real wrinkle is that the bonus keys off "attacks or blocks," which cuts both ways. The aggressor uses it to turn a token swarm into a lethal alpha strike, but a defender can let the equipped blocker grow by the same count of incoming attackers and ambush the largest creature in the assault, blowing out an opponent who overcommitted. It is a momentum tool either way: the buff fires only in combat and expires when the turn does, so it does nothing on a stalled board where no one is swinging. That expiry is what keeps a board-reading pump from running away with the game, rewarding the player who picks the right combat rather than the one who simply holds the gear.
