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Moxonomy

Veteran Dungeoneer

Creature — Human Warrior3 generic manaWhite mana

A 3/4 for four is a serviceable defensive body on its own, but the entry trigger is where the design intent shows. Venture as an enters-the-battlefield effect turns a midrange creature into a slow, repeatable engine: each new copy or each blink pushes you one room deeper, and the dungeon path is a resource you accumulate across a game rather than a single reward you cash in. That reframes what a vanilla-adjacent body is worth. A 3/4 that also advances a value track is paying you twice for the same slot, and the stat line alone would never justify the card; the dungeon step does. The tension it resolves is a familiar one for white: how do you give a color that wants sticky, defensive bodies a reason to keep casting them past the point where the board is stable? Attaching a venture step to the entry answers that by making the fourth or fifth blocker still worth playing, because it is not really a blocker, it is another step toward the dungeon's payoff. The card asks nothing exotic of a deck; it simply rewards the kind of grindy, creature-dense build where bodies enter often and the dungeon walk finishes on its own timeline.

Veteran Dungeoneer (afr)
AFR · #40common
Pricing
Normal: $0.27
Foil: $0.15
Oracle Text

Rules text

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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