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Moxonomy

Vertigo Spawn

Creature — Illusion1 generic manaBlue mana

A wall that fights back, but only against whatever runs into it. The standard knock on Defender creatures is that they are passive: they sit, they soak damage, they do nothing on offense. This one rewrites the math on the block itself. Walk a creature into it and that attacker is taxed not for one turn but two: it gets tapped down, then sits out its controller's next untap step. For an opponent committed to a single big threat, that is the difference between attacking every turn and attacking every other turn, all paid for by a two-drop that never has to attack to earn its keep. The body backs the gimmick up: enough toughness to survive most early swings and live to do it again next combat. It is a tempo engine disguised as a speed bump, the kind of blue defensive design that turns the act of blocking into a soft Frost Titan effect against the one creature that matters. Against a wide board it does comparatively little, since it can only catch one attacker per combat; against a deck leaning on a marquee beater, it methodically strips half that creature's output without ever trading. The Illusion typing and the static, fragile-feeling stat line undersell a card whose whole purpose is to make the opponent's best creature show up to work half as often.

Vertigo Spawn (cn2)
CN2 · #125uncommon
Pricing
Normal: $0.04
Foil: $0.37
Oracle Text

Rules text

Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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