Verduran Emissary
The kicker cycle this belongs to built itself on a single promise: pay a multicolor surcharge and you fold a second card's worth of value into a creature you were already content to cast. Here the base half is a plain 2/3 Human Wizard, the kind of body that holds a ground stall, and the kicked half is artifact removal with a regeneration-proof clause attached, payable only if you can stretch into red. That split is the point. A green deck gets a fine blocker; a green-red deck willing to pay gets a blocker that also cracks a problem artifact on the way down, and the "can't be regenerated" line is aimed squarely at the regenerating artifact creatures that populated the era. The friction is real: the destroy effect is locked behind a color you may not be running, so the card asks for a genuine two-color commitment to unlock its full text rather than a cheap splash. It is a workmanlike entry in a design built around exactly this kind of two-mode flexibility, where the reward for the second color is not raw power but the option to answer a problem permanent with a card that was never dead in your hand to begin with: cast it for three when you have no target, kick it when an artifact warrants the attention.

