Verdant Outrider
A 4/2 for three mana is a rate green has offered many times over; the wrinkle is the tax it charges to keep swinging. Rather than granting flat evasion, the activated ability walls off only the smaller blockers, so an opponent has to commit a creature with power 3 or greater to trade with it. That is shrewd aggro math: the bodies most likely to gum up a green curve are the cheap 1/1s and 2/2s, and this pays a small green tax to skate past exactly those while leaving the door open for real blockers. The fragile 2 toughness keeps the deal fair, since anything big enough to legally block also tends to be big enough to kill it outright. Repeatability is the reason it reads as more than a combat trick: with mana to spare, it threatens damage over several turns instead of committing everything to one alpha strike, which is precisely the profile a low-curve beatdown deck wants from its three-drop. It is a role-player built for a specific job, applying pressure in the mid-game once opponents have deployed enough small blockers to make ground stalls likely, and it does that job without asking for any deckbuilding cost beyond a few open lands.
