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Moxonomy

Verdant Field

Enchantment — Aura2 generic manaGreen mana

Tying a repeatable pump ability to a land rather than a creature is the whole idea here, and it tells you exactly which problem the design was trying to solve. A creature with "Tap: pump" is just another body to kill; route the engine through a land and the ability survives every sweeper that clears the board, because nobody is wrathing your basics. The cost is paid in tempo and in a different sort of fragility: three mana sunk into an Aura with no immediate effect, attached to a permanent that taps for the pump (so it cannot also produce mana that turn), and exposed to enchantment removal and land destruction alike. The exchange front-loads a brittle investment in hope of a long, grindy game where one land quietly turns each of your attackers into a slightly bigger threat. That is a recognizably late-era-of-its-time reading of green: incremental, mana-hungry, asking you to commit early and cash out slowly rather than dictate the board. It sits alongside a handful of other lands-that-grant-abilities effects, and it is the least flashy of them, a value piece for a deck already planning to win on the ground that just wants the math tilting its way over five or six turns.

Verdant Field (pcy)
PCY · #130uncommon
Pricing
Normal: $0.20
Foil: $1.76
Oracle Text

Rules text

Enchant land Enchanted land has "Tap: Target creature gets +1/+1 until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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