Venomous Vines
Naturalize destroys the enchantment but spares whatever it sits on; this inverts that, killing the creature, artifact, or land underneath and leaving the now-orphaned aura to fall away on its own. The catch is that you supply the prerequisite: the target has to already be enchanted before the spell will look at it, which in a vacuum is a steep tax, four mana to blow up a permanent you first had to attach an aura to. The design only earns its keep alongside green's reusable enchant-then-clear tools, the lineage of reach-into-anything auras that let an opponent's permanent become a legal target on demand. Built that way, it patches green's actual blind spot. Green is already a primary color for blowing up artifacts and lands; what it historically lacks is clean, unconditional creature kill, and this is a green spell that can finally point at a creature and say "destroy" outright, so long as the shell has done the attaching. The conditional is the price, and it is a real one, since this is a Destroy effect like any other. Indestructible stops it cold, and so does any host you cannot get an aura onto in the first place, so the scaffolding cuts both ways: it manufactures targets but cannot force the kill through protection. Absent that scaffolding it does very little, which is exactly why it reads as a kit piece rather than a standalone answer, a removal spell that only functions in a deck constructed to feed it targets.
