Venomized Cat
Deathtouch on a 2/3 is a body that trades up against anything and makes ground combat a losing proposition regardless of what swings in. What separates this from the pile of vanilla deathtouch beaters black keeps printing at this rate is the enter-the-battlefield mill: two cards into the graveyard the instant it lands. Those two are not discarded so much as relocated: fuel for reanimation, a nudge toward delirium or threshold, a stocked bin for escape or delve costs later. The design reads two ways depending on the shell around it. As a defensive body, it is a speed bump that eats an attacker. As an enabler, it seeds a graveyard on a single trigger while leaving a relevant blocker on the table, with the deathtouch meaning the seeding never leaves you exposed. The mill is the friction point, though: it fires once, it is not optional, and it is not selective, so any deck that wants its library intact pays a real cost for the deathtouch it actually came for. That tension, between wanting the wall and not wanting two cards gone, is where it earns a slot or sits on the bench. It pulls hard toward graveyard-forward black, where a self-mill of two reads as setup rather than tax.


