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Moxonomy

Venom Blast

Sorcery2 generic manaGreen manaGreen mana

The pump-and-bite is one of green's oldest tricks, but this one folds two effects into a single sorcery in a way that changes the sequencing math. Most bite spells ask you to size up a creature you already control before the damage; here the two +1/+1 counters resolve first and the damage is calculated off the new, larger power, so the pump is not a bonus riding alongside the removal but the thing that determines how much removal you get. Point it at a creature with a power-scaling engine and the bite half swings hard; point it at anything and you still get a permanently bigger body when the smoke clears. The "up to one other target" clause is the quiet flexibility: with no legal or worthwhile second target, it collapses into a clean four-mana growth spell that leaves a two-counter creature on board, which is the kind of dead-card insurance green bite effects have historically lacked. The sorcery speed is what pays for the doubled value: you cannot ambush a blocker or blow out a combat trick, so the whole package lives on your main phase, as a proactive tempo play rather than reactive interaction. That restriction is exactly why it can afford to both grow your board and remove a threat in one card instead of asking you to pick one.

Venom Blast (spe)
SPE · #20rare
Pricing
Normal: $0.62
Foil: $1.69
Oracle Text

Rules text

Put two +1/+1 counters on target creature you control. It deals damage equal to its power to up to one other target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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