Vengeful Villagers
Stun counters are white's newer soft-removal currency, and this 3/3 is built to mint them from the graveyard exhaust that sacrifice decks produce as a byproduct. Every swing taps a creature an opponent controls for free, no cost attached, so even a stalled board hands you one neutralized blocker per combat. The escalation is optional and it wants fodder: throw away a spent token, a dying artifact, or a creature already headed to the yard, and the tap becomes a stun counter, which eats the target's next untap step outright. That converts a one-turn tap into a two-turn lockdown, and because the trigger fires each attack, the same creature can be kept flat indefinitely so long as you keep feeding the sacrifice. The body itself is deliberately unremarkable; the ceiling lives entirely in the escalation, and the escalation is gated on having something worth spending. Hoard your permanents and you get a repeatable tapper, useful but not oppressive. Grind through fodder every combat and you get targeted, stacking immobilization instead of raw damage or cards. That gate is the honest cost: the card is only as strong as your willingness to keep the sacrifice engine hungry, which asks the deck to be actively feeding it rather than sitting on resources, a steeper build requirement than the lockout ceiling implies.
