Vengeful Tracker
A punisher card pointed at the wrong crowd. Punishment designs (creatures and enchantments that tax an opponent for a specific action) usually key off things opponents do voluntarily and often: casting spells, drawing cards, attacking. This one waits for an opponent to sacrifice an artifact, a far narrower and more situational trigger. Sacrifice is nearly always an opponent's own decision, made for value, so the 2 damage functions less as a wall and more as a tariff: it does not stop the sacrifice, it just makes each one cost a little blood. The awkwardness is that the trigger fires on an opponent's choice rather than yours, which leaves the card hostage to how many sacrifice engines are sitting across the table. Against a deck with none, it is a 2/2 whose ability never gets a chance to fire; against a deck built to grind Treasure, Blood, and Clue tokens through a sacrifice loop, it quietly bleeds them for every crack. That conditionality dictates everything: the ceiling is respectable, but the opponent sets it, not the pilot. A card whose relevance you cannot control spends most of its games with its trigger dormant, a 2/2 attacker holding a threat that only matters once an artifact-fueled strategy sits down opposite it.
