Vengeful Townsfolk
The reward here is patience, not sacrifice. A 3/3 for is a fair body by itself, but the counter fires on any other creature you control dying, from any source: chump blocks, combat trades, an opponent's edict. That breadth is the design choice worth noticing. It does not ask you to build a sacrifice engine or feed it deliberately; it grows off the ordinary attrition a white creature deck generates whether you plan for it or not. The counters are permanent, so a long grind that empties the board leaves this standing as an oversized threat rather than a spent resource. The "one or more" wording matters for a subtler reason: it caps a single simultaneous event at one counter, so a multi-body combat trade or a mass sacrifice grows this by exactly one, not by the number of creatures lost. That clause is about batching, not about surviving sweepers. A board wipe that takes the whole team takes this too: by the time the trigger would resolve, the creature is already in the graveyard, so there is nothing left to grow. This is a floor, not a bomb: reliable size from the game state a go-wide deck already wants to create, with none of the setup a payoff like this usually demands.
