Vengeful Reaper
The keyword pile is the point: flying, deathtouch, and haste stacked onto a small black body that also carries foretell. On its face that reads greedy, but each piece answers a different problem. Deathtouch on a flier turns the 2/3 into a punishing blocker or attacker that trades up against anything, since size stops mattering once the touch connects. Haste means it never sits idle the turn it lands, and flying gives it an evasive path for a body that otherwise wants to be swinging in the air. Foretell is the tension-resolver, but not in the way its rate might suggest: exiling for and casting later for
totals the same four mana as the printed
, so foretell is not a discount here. What it buys is timing and information. It splits the four-mana investment across two turns, smooths a stumbling curve, and disguises the threat as a face-down card that could be anything, so the opponent cannot hold up combat math or removal against a known 2/3. That is the whole hedge: a creature that dies to a stiff breeze is a liability drawn late, and foretell lets you commit to it in advance without tipping which trade you are setting up. What you get is removal-on-legs that punches cleanly through stalled skies, kills a bomb in combat regardless of its stats, and stays castable across a wide band of turns without ever being a dead draw.
