Vengeful Pharaoh
A removal spell that lives in the graveyard and fires the instant an attacker connects with you, then returns to the top of your library to do it again. The body is almost beside the point: a 5/4 with deathtouch is a fine blocker, but the design is built around dying. Once it hits the graveyard, every swing into your life total or a planeswalker hands you a free kill on an attacking creature, and rather than expending the resource, it tucks itself back atop your deck, ready to be drawn and put back in the yard for another go. That recursion clause is the wrinkle that makes the punishment feel inevitable: an aggressor cannot simply trade through it, because the answer keeps reloading from the top of your library. The cost of all that is patience and a working life total, since the trigger only resolves after damage has already been dealt to you. It rewards a deck content to absorb a hit, mill or discard this card into the yard early, and turn the opponent's attack step into a liability. The design sits in a small family of graveyard-anchored deterrents that punish combat without ever being cast for value, and few do it with this much repeatability built in.
