Veldrane of Sengir
A textbook example of Homelands design: a legendary body with an activated ability that solves a problem nobody had. The evasion here is forestwalk, an unblockable clause that only fires when the defender happens to control a Forest, and the price is plus three power shaved off in the process. So the 5/5 becomes a 2/5 that may or may not connect depending on whether your opponent controls a Forest at all. That conditional is the whole story. Landwalk was a first-generation evasion mechanic, designed in an era when basic land types on the battlefield were assumed to be a reliable proxy for color identity, and it aged poorly precisely because it never accounts for the opponent who simply isn't in that color. A black activated ability that grants forestwalk is doubly stranded: the cost lives in your colors, but the payoff lives in your opponent's manabase, which you do not control. The result is a seven-mana legend whose marquee trick is dead against half the field and redundant against the other half, since a player tapped out on Forests is often not the one you most need to push damage through. As a snapshot of where the game's evasion vocabulary sat before menace, flying-matters, and conditional unblockable clauses tied to your own board, it is more instructive than playable.
