Veinfire Borderpost
Two distinct cards live inside one printing, and which one you get depends entirely on how you pay. Hand over full price and the borderpost is a slow-rolling mana rock that accelerates you toward an extra source, just a turn behind. Bounce a basic instead and it stops being ramp at all, converting a single-color land already in play into a permanent that taps for two colors: you trade access to one color for access to either, at the cost of replaying the bounced basic later. The clause that keeps the cheap mode honest is the tapped-entry rule: no matter which cost you pay, it produces nothing the turn it lands, so the land-bounce line never doubles as a free tempo swing. That puts it in the fixing lineage alongside the painlands and the later snow and Triome cycles, offering color-fixing on an artifact body that a land-based answer cannot reach but a Disenchant cleanly does. The borderposts ran as a five-card cycle, one per allied color pair, designed for a heavily three-color environment where the bounce mode let you smooth your colors without falling fully behind on lands. The fragility is the price: it dies to artifact removal in a way a land never would, and the bounce can leave you a land short under pressure. What you buy with that exposure is a two-color source where a basic gave you one, paid for in tempo now rather than mana value later.
