Veiling Oddity
Suspend doing what it was always best at: hiding the cost of an alpha strike inside a payment you made several turns ago. The 2/3 Illusion body is incidental, a creature your opponent forgets about until the moment it matters. The real payload fires when the suspend clock runs out: an unblockable clause that covers all of your attackers, not just this one. You commit early and cheap, then let the time counters peel off in the background. What makes this brutal is that the trigger and the spell are two separate things. Countering the creature when it finally goes onto the stack does nothing to stop combat math from collapsing, because the unblockable effect resolves off the suspend trigger, not off the spell itself. By the time the board is clear to attack into, your opponent has no interaction that touches the part that kills them. That separation of payment from effect is what makes suspend a fundamentally different beast from a flash combat trick or a sorcery-speed pump spell. You are not holding up mana on the alpha-strike turn; you are simply attacking with everything into a board that can no longer block. The card asks you to plan a kill several turns out and then deliver it as a foregone conclusion rather than a contested play, a specific kind of patience for a deck that wants to end the game in a single swing.

