Veiled Crocodile
Most creatures that hide as enchantments wait on a counter or an upkeep cost; this one waits on the table to run dry. The body sits inert until any player empties their hand, which staples a payoff to the oldest blue plan there is: cast everything, draw everything, and exhaust the game until both players are topdecking. The wording is where the card becomes yours to operate. Because the trigger reads "a player," you do not have to wait for an opponent to cooperate; spend your own hand and the Crocodile stands up on the turn you wanted to be threatening anyway, a 4/4 arriving on your own schedule. It reads the grindy, resource-symmetric game blue has always wanted to win, where the question is not whether you have a threat but who blinks on cards first, and the trigger lets you choose when you blink. The conditional-creature idea (an enchantment that pretends to be inert until a state-based condition flips it live) is one early-era designers tested in several shapes, and Wizards has returned to the shell in different costumes since. The flavor is exact: a crocodile is a thing that holds perfectly still until the moment it isn't, which is precisely how the card plays.
