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Moxonomy

Vector, Imperial Capital

Land — Town

Black and red from one slot, no strings attached: it enters tapped, produces either color on demand, and refuses every clause that later fixing added to buy the tempo back. There is no basic-land type to fetch it with, no life-payment untap, no revealed-hand check, no count of other lands to scale off. That absence is the whole design. This is the oldest fixing compromise in the game rendered in its plainest form: you get both colors for the cost of one turn's tempo, and the trade never sweetens beyond that. Its ancestors run back through every enters-tapped common dual ever printed, and the pitch has not moved since the earliest ones. The color guarantee is the product; the turn spent tapped is what you pay for it. What that leaves is a reliable floor for two-color decks that can wait a turn and would rather not spend life or clear a rules hurdle to skip the wait. It reads as filler to a spoiler skim and plays as steady to anyone assembling a slower manabase, which is exactly the split this kind of land has always produced: uninteresting to look at, quietly load-bearing to use.

Vector, Imperial Capital (fin)
FIN · #291common
Pricing
Normal: $0.21
Foil: $0.30
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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