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Moxonomy

Vectis Gloves

Artifact — Equipment2 generic mana

The whole gag lives in two words of the rules text: artifact landwalk, an evasion keyword that means nothing until a format decides artifact lands are worth running. Landwalk has always been the game's most conditional evasion, a static ability that reads as a blank most games and an auto-win against exactly the right manabase, and pinning it to artifact lands is a bet on a very specific kind of opponent. That bet is what makes the Gloves a puzzle piece rather than a standalone threat: they want a world where artifact lands see real play, and in that world +2/+0 with a body the opponent cannot block becomes a genuine clock stapled to a two-mana Equipment. The buff is the safety valve, because it means the Gloves do useful work even when the landwalk is dead against a nonartifact manabase: a modest but nonzero bonus keeps the card from being a total whiff. What separates this from most landwalk is the delivery mechanism. Landwalk is normally printed onto a creature, tying the evasion to a single body; strapping it to Equipment lets the ability move, so the unblockable clock can jump to whatever creature is best positioned to swing. The design inherits the honest tension of every landwalk card ever printed (an evasion the pilot cannot guarantee) and re-homes it in an artifact-lands ecosystem rather than a color.

Vectis Gloves (mh2)
MH2 · #241uncommon
Pricing
Normal: $0.16
Foil: $0.19
Oracle Text

Rules text

Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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