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Moxonomy

Vaultguard Trooper

Creature — Kavu Soldier4 generic manaRed mana

A 5/5 for five in red is the honest half of this design: an above-curve body that trades no keywords for its size, priced to land as a threat first and a payoff second. The end-step ability is where the intent shows. Red gets card advantage rarely and almost always at a cost, and here the cost is your whole hand: a rummage that empties everything and refills with two, gated behind having enough tapped bodies to trigger it. That tap requirement is what makes the effect an aggressive one rather than a generic reload. It rewards the deck that has already committed to combat, either by swinging in or by fielding creatures that tap for value, and it punishes the hoarder, since the discard is total and the draw is fixed at two. The card wants an empty grip, not a full one: you cash a stale hand for fresh gas rather than dumping resources you would rather keep. It reads as red's translation of the wheel effects that live more comfortably in blue and black, ported into a shell where tapped-out attackers are the norm rather than a liability. The friction is deliberate: the reload only comes online once you have already spent your board, so this is a card for playing forward and refueling afterward, not for sitting back and drawing into a plan.

Vaultguard Trooper (eoe)
EOE · #166uncommon
Pricing
Normal: $0.10
Foil: $0.22
Oracle Text

Rules text

At the beginning of your end step, if you control two or more tapped creatures, you may discard your hand. If you do, draw two cards.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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