Vault Robber
A repeatable Treasure engine that pays for itself in dead cards. The graveyard is full of creatures that already did their job; this Dwarf turns each one into a mana rock you cash in later, converting the wreckage of combat and sacrifice into fixing and ramp. The stat line tells you the plan: a sturdy blocker that outlives the early game and keeps ticking, not a beater. Every activation costs a mana up front and a corpse from your own yard, so the engine is slow and self-limiting rather than explosive, and a single point of power means the faucet never doubles as a clock. That the exile clause reaches only your own graveyard, and only creature cards, is the quiet cost most players miss: the same fodder feeding this drink is fodder your reanimation payoffs, mass-recursion targets, and delve spells wanted intact. What it produces has become connective tissue for red across the years since these tokens first appeared, feeding artifact triggers, sacrifice loops, and off-color splashes alike. This is a low-ceiling grinder in that lineage: a body that survives, a resource that never stops trickling, and a cost paid entirely in things you were done with anyway. The design lives on the grind axis rather than the burst one, which is precisely why a two-mana any-color faucet sits comfortably at common power without warping anything.

