Varolz, the Scar-Striped
Scavenge was the Golgari guild keyword before this troll arrived; what the troll adds is universal access, granting it retroactively to every creature card in your graveyard so the yard becomes a counter bank you draw from at sorcery speed. The mechanism converts dead bodies into a single recursion axis: instead of returning a creature to play, you exile it and stamp its power onto a survivor as permanent +1/+1 counters. Power is the only stat that travels, which quietly rewrites how you evaluate fallen creatures: a vanilla beater's toughness is irrelevant once it dies, and a high-power, low-cost body becomes a counter payload waiting in the bin. The regeneration line is the engine's release valve, eating a creature to keep the troll alive and, not incidentally, feeding more fuel into the graveyard you intend to mine. Scavenge competes with itself, and that tension is the whole point: every card you exile to pump is a card you can no longer reanimate, so the deck around it has to want counters more than it wants bodies back. That makes the troll a magnet for two opposed instincts, the aristocrat shell that produces fodder and the voltron impulse that wants to dump fifteen power onto one threat. Cheap creatures with disproportionate power, anything that dies easily and hits hard, find their second life here as raw stat density rather than as reanimation targets.
