Skip to content
Moxonomy

Vampiric Dragon

Creature — Vampire Dragon6 generic manaBlack manaRed mana

The on-board ping is the engine here, and it changes what the eight-mana flyer is actually for. That repeatable 1 generic manaRed mana jab does only one damage, so on its own it picks off X/1s and chips toughness; the payoff is the conversion clause that turns every kill into permanent growth. Anything this Dragon damages that then dies feeds it a +1/+1 counter, and the two abilities are built to feed each other: peck a creature with the activation, swing into it, and the death you caused leaves the body bigger than it started. Against a board of small creatures it snowballs into something a 5/5 never threatens alone, ticking up one counter per casualty per turn. The cost is the catch. Paying full freight for a creature at this rate means it lands late, and the growth only compounds if it survives a turn cycle to keep dealing damage. It reads as a finisher that doubles as a board-control valve, grinding the ground while it climbs out of burn range in the air. That dual function (removal that pays you back, and a clock that gets harder to race the longer the game runs) is a tidier package than the splashy tribal name suggests, and it rewards a grind far more than a sprint.

Vampiric Dragon (ps11)
PS11 · #180rare
Pricing
Normal: $1.14
Foil: $19.98
Oracle Text

Rules text

Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. 1 generic manaRed mana: This creature deals 1 damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close