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Moxonomy

Vampires' Vengeance

Instant2 generic manaRed mana

A red sweeper that spares your own tribe is an old idea; bolting a card-selection engine onto the same slot is the new wrinkle. The 2 damage is a familiar early clear: enough to sweep the mana dorks, one-drops, and token swarms that clog a board, but tuned so a Vampire deck can fire it into its own side and lose nothing. The Blood token is what pulls the spell past pure attrition, converting it into a stored loot: a rummage held on layaway that turns a dead land or a spent removal spell into a fresh draw two or three turns later. That same token feeds the sacrifice and Blood-matters engines it was built alongside, so the card that stabilizes a board also quietly advances the deck's longer plan. The catch is that the exemption only pays off when your creatures are actually Vampires; outside a dedicated build, this is a conditional two-damage sweep stapled to a slow rummage. Inside one, it is a rare piece of removal that never costs you tempo and rebuilds your hand while it clears theirs.

Vampires' Vengeance (moc)
MOC · #289uncommon
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "1 generic mana, Tap, Discard a card, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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