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Moxonomy

Vampire Warlord

Creature — Vampire Warrior4 generic manaBlack mana

A 4/2 body asks to be killed, and this card answers by turning the rest of your board into a renewable shield. The regeneration here is not a one-time safety valve bought with mana; it is gated behind a sacrifice, which means every other creature you control is a stored block. Feed one to the warlord and it shrugs off a combat trade or a kill spell, taps down, and comes back clean. That cost structure is the whole strategic point: the warlord wants a wide, expendable board around it, the kind of token-and-fodder shell that aristocrats decks already build, so the sacrifice fuel costs you little and the regeneration costs you nothing in mana. The body itself is fragile, four damage on a frame that dies to almost anything, but the regeneration clause rewrites what that fragility means while you still have bodies to spend. The catch lives in the regeneration rules themselves: it taps and removes the warlord from combat, so saving it mid-attack means it stops attacking, and it does nothing against exile, sacrifice effects, or bounce. As a piece of color-pie work it reads as classic black: life and bodies are currency, and survival is something you purchase by spending the lesser creatures around you.

Vampire Warlord (m14)
M14 · #120uncommon
Pricing
Normal: $0.12
Foil: $0.40
Oracle Text

Rules text

Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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