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Moxonomy

Vampire Opportunist

Creature — Vampire1 generic manaBlack mana

The 6 generic manaBlack mana activation is the whole tell for when a 2/1 for two matters: the body chips in early, but the drain is a mana sink built for the deep late game, when a board stall has left you with lands and nowhere else to point them. Seven total mana to drain two and gain two (a four-point swing in a one-on-one game) is deliberately expensive, and the ability leaving the creature untapped is what forces the tax to be that high; a cheap creature that could reach across the table for life at any price would be a genuine engine rather than a slow trickle, so the cost pins the payoff to a phase where you can afford to sink it and keep functioning. It belongs with the cheap black creatures whose value lives almost entirely in the second half of a game: a warm attacker on the second turn, a grinding, inevitable clock ten turns later. Nothing intricate is happening here. The appeal is a repeatable drain that converts flooded turns into life loss, no support required beyond enough lands to keep firing it.

Vampire Opportunist (war)
WAR · #110common
Pricing
Normal: $0.22
Foil: $0.28
Oracle Text

Rules text

6 generic manaBlack mana: Each opponent loses 2 life and you gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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